Download now. For Later. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. There its agin Be sighed. Please proceed. Dragons are an integral part of life in Faeriin, and their depredations and intrigues play a great role in shaping its history. This chapter details the history of dragonkind and integrates the Dragonfall War introduced in Races of the Dragan ito Faertn. DMs ean draw general inspization lr specific foes from this chapter, while players can find draconic patrons and learn what their knowledge of draconic lore has taught chem.
Chapter 2 The Cult of the Dragon. This chapter details the Followers of the Scaly Way, legendary creators of Faerin! This chapter details the Church of Tiamat, followers of the ascendant Dragon Queen who overthrew the last goi-king of Unther and now seeks to tule the South in his stead.
This chapter also updates the state of affairs in Thaeskel nd Unther. This chapter also includes a high-level adventure. This chapter details six Aragon focused organizations of varying alignments. This chapter details a variety of Aragon-clated challenges, including new dragon-related monsters and traps and hazards commonly encountered in dragon lars Chapter 6: Dragon-Related Spells. This chaptcy includes several epic spells as well, including the epic spell responsible forthe Rage of Dragons.
Chapter 7: Magic Items. This chapter also artifacts into the modern age Ghapter 8: New Dragons. Faerin's greabayems. Tn the wake of Sm Dracorage onesunabiy inthe Year of Lightning Storms DR, bt sag the exict fear can be varied a5 agpropriate forthe individual apt norberrer. A post Drscorage dracoventric campaign is focused on what comes next. Philosophers have speculated chat che oral tradition of city just ouside the city ezntss.
More than 75, slaves died 25 result of the battle, for both combatants possessed ancient smagics and a hatred so consuming that they attacked with little thought to their surroundings. Little is known of his activities in the centuries thac followed except that he eventually became a demilich trapped in the Tome of the Unicorn, a libram of his comm devising.
In the Year of the Dracorage DR , Iryklathagra emerged from her Inir and joined the massive lights of dragons ravaging Faerdn, [na series of conflicts that lasted for nearly 4 month, Sharpfangs battled the defenders of Mintar along the shores of the Lake of Steam, devastating that ity and sinking many local ships'in the process.
When Teyklathagra finally retreated to her lair, she left Mintar largely in ruins. Although their magical divinations finally revealed the site of the blue dragon's Isr, plans by the magelords to destroy Iryklathagra ere forestalled by their own defeat at the hands of che Harpers in the Year of the Peryton DR. As part of a deal stack between them, Shond agreed to find seven spirits for the demilich to consume. The first such attempt came a year later daring the Time of Troubles.
Slaves of the syl. As isher custom, Sharpfang dined well tae day and thea vanished with the latest adltion to her hoard. Few expected to se her again for another century. The spines that surround he fae resemble whiskers and Tong, straight bir. She owns the buildings snd rents the premises to various merchants, generating a steady stream of income. Laie: Jakunvalss rents various upper-loor rooms all. Allies can be excluded dragon's choice from the effet of the aura.
Their soft glows give the room an eerie appearance and enough light for aay ntrades to sce what flosts above the treasure: a. I has uo powers sentiencs, snot undead, and reacts to inteuders only by turning to face themand working its beak.
Crafts pellstor ing ngs in upper try when a proper ernture i drained of ie ct main lab lin ings of any meal work, bt instructions los. Chetoe pel drcorc ov ude Try has eter ated to find the let instructions or experiment withthe cota be simply wanted euch a device den avayin his keeping, noc it Steneisavly deve ward nigh dete peri wa its powers on a erin mercury dragon, Towys oly known metres of pact purpot neice Chatibres pendent the ant that cones his han a os Tic The Silve Flame airs inthe Br, atthe heart of the Eermoor, but sends ide time at home.
Tey tha armas js bles soonest iy as locations Hof tothe drgon. Tost tries never to eater the shaft of ar when creatures are eaty tac him. They raise their arms menacing, always turning to face ersatures moving along the passage.
Between each pair of statues, a door set into the wall. The sleeping chamber almost reaches the surface; if his lair were ever-Rooded, Tostyn could claw his way through the oviling to freedom, destroying a small, bare ocky islet in the process. The waters of the Exerleke would then pour into the hair through this new route. The only feature of this sleping chamber isa huge mound of carth covered with soft, sh mosses collected and planted by the dragon.
Schemes: More than any other known dragon, Tostyn cares nothing for the futures plans and food stores and building up treasure hoards don't concern him. You'll find them right next to new information on dracoliches, dragons, their cults, and their half-breed offspring.
Mercury, Steel, and Mist. In most supplements they'd take center stage. Here, however, the focus is on the unique draconic NPCs that have always been a feature of the Realms. With full descriptions of their lairs, hoards, tactics, allies and enemies, and schemes, each of the fifteen true dragon entries turns statistics into full-fledged personalities and NPCs. You can potentially run months of FR adventures in a draconic-focused campaign using these entries alone.
Accompanying them are a variety of new draconic spells, along with a few new spells for heroes to use against their scaled foes. Tyranny of Tiamat. Even more interesting, perhaps, are the schemes, cabals, and cults that spring up around dragons. As you'd expect, the Cult of the Dragon gets an entire chapter to itself. Tiamat's cultists and worshippers get attention, as do the various Orders of Dragonkind, such as the Blood of Morueme and the Church of Tchazzar.
Different cells of the organizations are grouped by the city they appear in, and there are both adventures and plot seeds set in Unther that are easy to drop into any campaign. Fear Moths and Shadow Slime. The chapter of dragon lairs is a delight, with a variety of unusual traps and monsters with which dragons can co-exist, as well as dragon-related creatures your dragon-hunting PCs will be likely to encounter. As is traditional in the Realms, more than in most campaign settings, magic items come with a complete and notable history, with full stories and personality attached.
It centers them beautifully in that setting, tying them into local history and giving them more meaning for the heroes who use them. Whether you're examining the monocle of Bagthalos or a scalebane bottle , you'll want to wield the weapons that great heroes before you have used as well.
About the Creators. Eric L. Eytan Bernstein is a freelance writer and designer who works as a development editor by day. Please feel free to mail corrections, comments, and additions to kevin. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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