The size of your group will directly impact the time you need to allow. Icebreaker questions are simply different ways of getting the people in your small group to talk about themselves. This is an easy way to encourage friendships to form in your group as you help everyone get to know each other. Jump to an icebreaker 1. Most unique 3. Two truths and a lie 4. Get-to-know-you questions 5. House on fire 6. Make-believe 7. Deserted island 8.
Heroes 9. Ask each person to share their best and worst moments from the previous week. The entire icebreaker should not take longer than minutes depending on how large your group is.
This is an easy one to use and gives you good feedback on how the people in your group are doing in a general sense. Great for: Any group. The longer the group has been meeting, the more honest the answers will be. If you use this with a group of people who do not know each other well, the answers may be short and surface-level. Persevere, and people will become more comfortable with each other. Tips: If people are not engaging with the question, you can prompt them with follow-up questions to help them remember what they did during the week.
It can also help if you initiate the icebreaker by answering the question first, giving everyone else time to think about their answers. Tips: Give examples of unique or unusual facts, and be willing to share your answer first.
This activity often creates starting points for conversations between members. Description: Have each person make three statements about him or herself: two true statements and one lie. I have five sisters.
I was born in Poland. This icebreaker should not take longer than minutes. Consider breaking up a big group into a few smaller ones. The more seemingly random the better. Give people a few minutes before starting the icebreaker to come up with the facts about themselves. The lie becomes harder to spot when only a portion of it is false. Using this icebreaker helps create friendship and community within the group. Simply ask one of these questions and give everyone a predetermined amount of time to answer.
Your goal is not to answer all of these questions, but we have provided them to give you options. What is one characteristic you received from your parents you want to keep and one you wish you could change? If you knew you could not fail and money were no object, what would you like to do in the next five years?
Tips: If you want to use this icebreaker for your first small group, plan on spending most of the time answering the questions you have chosen from the list. Give your group space to be open with one another. If the questions above do not fit your group, come up with your own. The important thing is for people to share about themselves and practice listening well.
You have 30 seconds to run through the house and collect three or four articles you want to save. What would you grab? After everyone has done this, the group can discuss what they learned about the things they value. You can also come back and discuss the answers in a later meeting.
This would be a great icebreaker to use to launch a study about identity or values. Tips: This icebreaker may take longer than others, depending on how much people want to share.
Plan on minutes for this icebreaker. You are told you may take three things you want, apart from the essentials. What would you take and why? Tips: This icebreaker is fun when people think of quirky answers. Encourage your group to think outside the box. This icebreaker should not take longer than 10 minutes, and the answers should be relatively short. Description: Ask each group member to name three people, past or present, he or she admires.
What one or two questions would you ask? Tips: People will have interesting answers for these questions. It would be best to utilize this icebreaker for a small group that is focussed on bonding. Members of your group will most likely talk about people who have impacted their lives personally, so it may take longer than other icebreakers. Tips: This icebreaker can become as creative as you want it to be.
Come up with any question that works well with your group. If your group needs to bond more, come up with a few questions that bring deeper answers to the surface. If your group needs to laugh together, come up with funny questions.
Games are a fantastic tool to help the members of your small group bond with one another. Never underestimate the power of laughing with people. Games will quickly create a sense of community within your group.
Jump to an icebreaker Personal scavenger hunt My life in pictures You write the question Starburst exchange Chart your life Telephone pictionary Human knot Line up I have never Charades Did you know?
Jenga questions. Description: Have group members take five minutes to find the following items in their wallets or purses: Something that Have each person share the first item. Encourage people to expand on their item and why it fits the topic prompt. For example, if they have an item that reminds them of a fun time, have them share the memory. Go around again sharing the second item and so on until you have gone through each prompt.
Tips: It can be hard to tell how long this icebreaker will take. Some people will expand on their answers, others will not. If people do not have purses or wallets to look through, ask them to find pictures on their phones that might fit the prompts. Your team will come together to play this icebreaker game, while also discovering interesting insights about each other.
Icebreaker games are a fun way to get to know other people in a group quickly. These games can take just a few minutes at the beginning of a meeting, and provide immense value in improving communication and engagement. You can start with any of the games on this list as a way to bring your people together and build community. Next, check out our list of improv games that can serve as icebreakers and these ones with question games and getting to know you games.
We also have a list of icebreaker activities for large groups and Christmas icebreaker games. Still confused over what an icebreaker is? Here are some commonly asked questions about icebreaker games for team building. Icebreaker games are activities you play with your team to help facilitate discussion among colleagues.
These games are crucial for new teams that do not know each other very well, especially if team members are unaware of potential shared interests. By participating in icebreaker games, your team experiences a variety of benefits that create stronger bonds, and thus lets coworkers work better together. An easy icebreaker game to start with is Hometown Maps because it is a low pressure activity that only requires you to prepare a blank map, Post-Its, and a box of push pins.
Because you have a smaller number of players, you can take advantage of this fact by granting each participant more time. Giving more time creates a more intimate atmosphere, and lets team members get to know each other even more. Team building content expert. Skip to content You found our list of quick icebreaker games for small groups. Specifically, this list includes: Icebreaker games for small groups Fun icebreaker games for work Quick icebreakers So, here is the list!
List of icebreaker games for work When a group does not know each other, it may be difficult for people to start talking. Icebreaker Bingo Icebreaker Bingo is one of the best games you can play for new introductions. Speed Networking While Speed Networking may seem better suited for large group icebreakers, this activity can also be reworked as an intimate icebreaker activity.
Hometown Map Hometown Map is an icebreaker game for work that is easy to set up. Having everyone start at the same time, have the groups figure out how to get the shirts out of the ice. The kids will be getting to know each other in no time as they try to figure out what to do.
Form two circles of chairs, one circle inside the other, with the chairs facing each other. Have participants pair up and sit across from each other. Give them a question that they both have to answer. Once they are done, have the students on the inside ring move one chair to the left and the ones on the outside ring move one chair to the right.
Ask another question. Repeat as long as you want to play, asking different questions along the way. This game is simple but effective, and a lot like "Would You Rather". The main difference is that instead of longer questions, "This or That" is simple one word options.
The youth are given sticky notes and a pen and are instructed to write down 3 facts about themselves, without writing down their names on the paper. The papers get collected and posted on a wall. Then a volunteer gets the ball rolling by going up to the board, choosing one of the notes not their own , and reading out the facts.
The group then tries to figure out who the person is. The first one to guess correctly as long as it isn't their own gets to choose the next note. This game is a good conversation starter and kids find out a lot of interesting information about each other. Designed to get kids talking, this one is good for older kids, but can easily get out of hand depending on the dynamics of the group. It also works better with smaller groups so it would be a good idea to break the kids into groups of 4 or 5.
Design a chart with a list of 6 questions, each question next to a number. Next to the number, write down a "get to know you" question. Then go around the room a couple of times and have each student roll the die and answer the question that matches the number they come up with.
Just like it sounds, the kids sit around in a circle and go around one at a time saying something about themselves like, "Never have I ever been on an airplane.
This is another effective icebreaker for all ages. It can also be played with the leader asking the questions and the youth answering. One of the most well-known party games, if played wisely, this is an effective icebreaker.
It definitely needs supervision because questions can easily get out of hand. The best way to avoid that is to have the leader ask the questions. Get together a list of questions as well as a list of dares that aren't too embarrassing or difficult.
Then start play by going around the circle and asking each person if they want a truth or dare. Get a clean mason jar and a number of big popsicle sticks.
Write a "get to know you" question on each stick and place them all in the jar. Have the kids sit in a circle and have the first one pick out a stick without looking. Then have them answer the question. After that, the next person pulls out a stick and answers a question. Make the questions a little more detailed so the youth can't just answer with a yes or a no. To stay in the game, you must not let anyone hit your hand. Instructions: Have the youth group sit in a circle.
You start it off by expressing an emotion through facial expressions. Look to the person to your left and pace that emotion through the whole group as everyone passes that same expression to their neighbor until it reaches back to you.
Switch things up by letting youth start off different rounds. Then, pull out the King of Clubs along with enough cards for everyone to get a card if you have 13 players, pull out 13 cards, with one being the King of Clubs. Pass out cards randomly and face down to each youth group participant. The youth with the King of Clubs is the killer. At once the victim must place their card on their forehead and remain silent and cannot talk the rest of the round.
If they both correctly identify the killer the killer is out, and a new round begins. However if the youth with hands raised both say two different names even if one of the names is the killer they are both out and the game continues until the killer is correctly identified or everyone is dead.
Also, the game will not work if someone pretends to be the killer hen they are not! Instructions: Youth assemble in a circle and pass an imaginary ball around the circle. Detailed instructions found here.
Particpants needed: 6 or more. Instructions: Have the youth group form a circle around the youth leader. Continue around the circle trying to trip up the youth until only one remains! Divide the youth group into two groups on opposite sides of the room and line up in order.
Call the first participants and give them the thing they will act out, instructing them that they cannot talk. They run back to their group to act out their selection, and as soon as someone guesses, the next in line runs up to get their new thing to act out. This continues until the list of ten items has been completed. Instructions: Have youth come up with an acronym for their initials, then share it with the group.
Supplies: 12 sheets of paper for each month of the year, optional small prizes like fun-size candy. Instructions: Assemble in a room that has enough space and place the pieces of paper with each month of the year throughout the room. Have the youth assemble and tell them to go to the month they were born and write down their birthday and stay in their month groups. At this point, you can ask questions to the entire room to interact with the groups.
It will require a little interaction to get the youth to answer questions. You can award prizes optional to students who can best fulfill the roles of the questions.
Instructions: Have each youth use their phone to look up what national day their birthday is and have them share with the group. There are fun days observed on every day of the year. You can find a link to all the national days here. Instructions: Split the youth group into two teams and have each youth write down anonymously facts about themselves, things most people do not know.
The groups have to try to guess who each list belongs to. The winning group is the one who guessed correctly the most. Instructions: Have each member of the youth group come up with a biography for their life using only 10 words. Once finished, have them share with the group. Instructions: Have youth get into pairs and give them a moment to observe each other. Then tell everyone to turn around, to not face their partner, and have them make 3 changes to their appearance.
For example, they might roll up their sleeves, or pull their hair down, or remove an earring or take off shoes. Then when they turn to face their partner, they both must identify the differences.
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